Tuesday, August 7, 2012

Some Suggestions on Health Bar in Diablo 3

In Diablo 3, the display of monster health bars has changed repeatedly during development (as has everything in the interface.) As of the beta test, the display of regular monster health bars can be toggled on/off. Only bosses and champions always show their health bars atop the screen, when they are targeted.

Special quest event bosses, such as the Skeleton King or Siegebreaker show their health bars in a special scrollwork frame, in the top center of the screen for the duration of the battle, even if the character is not currently targeting the boss, or even on the screen with them. Diablo 3’s health bar is a war crime. If, and I appreciate this is improbable, but if I saw it in the street, if I saw that orb rolling around, just doing some shopping in Boots or whatever, I would chase it down and throw it onto a roof. I would slam dunk it into a bin.

Monster Health Bars
Problem: Right now when monster health bars are enabled, it only shows you the health of monsters on your screen that you have already damages.

Possible Solution: What I would like to see is this display the health bar of every enemy on screen regardless of if they've been damaged or not. I turned this on to see exactly how many swarms or eels were attacking me and this will just make that easier.

So my suggestions on Health Bar in Diablo 3 is do it like Riot with League of Legends does it. When you get a shield, it's added as coloured health to your health bar/globe. Often the shield is grey, one is purple, when I remember correctly. But of course for Diablo 3 not only as health bar (allied players) but also in your fixed UI -health globe - not to forget :)

Does the health bar length relative to the max HP of the monster?
Its max HP, but there's a limit to how long that bar can go.

For example, a zombie with 10hp can have a health bar of 10pixels (or cm, or whatever you want to use as a base of measurement), while a flying molok with 50hp can have a hp bar of 50px.

But if, say a boss monster would have 100k HP, the length of the HP bar would be capped at, say, 200px max.

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