Friday, September 14, 2012

Six Important Tips for Players in Diablo 3 Hardcore

Playing in Hardcore is very hard, many players pass all the acts in softcore very easily, but when come to the time in hardcore, they are easily dying, as all players know, once died in the mode, players will lose all the things that carried on this character, including the character, experts on Diablo3goldteam.com will tell players six important tips for players in Diablo 3 hardcore to help players to be more powerful in the game.

One other thing to keep in mind, the auction houses are also distinct. Hardcore and softcore items exist on independent realms and therefore auction houses are not shared nor does hardcore have a real money auction house (at this time). Blizzard has stated that they do not want to deal with the consequences of players paying real money for items and then losing them. It’s something that I and many other hardcore players disagree with and here is to hoping Blizzard will change their minds.

Tips for players in Diablo 3 hardcore
1) Learn all your skills well, and really look at your skills that function solely or double as defensive moves (retreats, avoids, absorbs, heals, etc.). Do not blindly follow a build you find-- you need to know how your class can tackle every situation and how skills work together.

2) Take your time moving through areas, especially indoors. Clear everything you move by if you think you may have to kite down that way later.

3) Always read the elite pack attributes and prepare accordingly. If you have to reskill to take on a specific pack, don't hesitate. If you absolutely cannot get by, just restart the quest and pray to the RNG.

4) The Auction House is only useful until around 30 right now, to be honest. Finding good gear on it after that is quite tough (my version of good being mainstat+vit), especially for a reasonable price. Expect to farm your own gear.

5) Upgrade your jewelcrafter as high as you can, as soon as you can. Tomes are 10k/each right now on the HCAH, but you can stop before Squares until you're able to enter Hell yourself. Gem yourself properly.

6) Your stash and artisan levels carry over to new characters. Keep that in mind and prepare for your inevitable death. Good blues/yellows for your next character, extra gems, extra pages, potions for all levels, and so forth.

How not to die on hardcore
I watch a lot of content from Forcestrategygaming, especially via youtube and he just started a Hardcore run series and elaborates on the pros and cons of gear etc. The best part is that you can watch him playing so you see how to react to big packs and lure champions out. It's really worth watching even if it's not your specific class (he is playing a mage atm).

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Friday, September 7, 2012

How to Use Jewelcrafting Make Diablo 3 Gold Fast in 1.0.4

In Patch 1.0.4, how to Use Jewelcrafting Make Diablo 3 Gold fast in 1.0.4? The cost to combine gems was adjusted to make it more cost effective to use your Jewelcrafter and possibly even more practical to do it. But I’ve got news to all the new players combining low level gems, you’re losing gold! A chipped ruby is selling for about 160 gold right now, while a flawed ruby is selling for 60 gold. Are players buying chipped rubies?!

The gem everyone should be buying, if they had their head on straight, is the Flawless Square since it’s only about 100-500 gold. But we know we won’t make gold if we combine gems of lower quality than the Flawless Square, what about the others?

To Use Jewelcrafting Make Diablo 3 Gold fast in 1.0.4, players have to create a single Perfect Square gem you need 3 Flawless Squares, 3 Tomes of Secrets and 30,000 gold. That’s 30,000 + 300 gold + 1650 gold (for the Tomes) or about 32,000 gold total. If you wanted to make a business out of this you would need to sell the Perfect gem for around 37,800 gold on the auction house(you can calculate exact amounts with my gem calculator). The going rate for Perfect Squares is 36,500.

The savings is not worth it for a Perfect Square, but let’s take a look at the highest level you can craft without buying a 500,000gold design. It will cost you 602,000 gold to buy a Star wholesale on the auction house. How much would it cost to craft one? About 535,000 gold (if you bought 27 Flawless Squares). If you don’t believe me, use my gem calculator to see for yourself.

Diablo3goldteam.com also notice players if they want to make Diablo 3 gold faster with Jeweler you have to sell in trade to avoid the auction house commission. You can price high level gems off Flawless Squares, since those are, without question, the best entry point. When Flawless Squares sell between 100-500 gold, the cost to make a Star, Flawless Star, Perfect Star and Radiant Star is about: 545k, 1,700k, 5,400k and 16,600k. These typically sell on the auction house for about 14-18% more, which comes out to about 640k, 2000k, 6300k and 20,000k. You can start by undercutting those prices in trade.

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Friday, August 31, 2012

The Most Fun & Popular PVP Class In Wow 4.0 And 5.0

PVP brings a lot of fun to players, what’s the most fun & popular PVP class in Wow 4.0 and 5.0 then? Darkness is the DPS talent woods of the priest class. Covered by the darkness form, you will lose the opportunity to use the holy power to heal your own partners, but you will learn many evil spells to deal damage within raids. Otherwise, a darkness priest is also very good at soloing and PVP, so if you want to make some gold in World of Warcraft every day, you should always build a darkness talent.

And once in a while you'll try a different class and for whatever reason you seem to enjoy it even if its not the best or does the most damage, it could be a certain ability, it could just be what you can do with them outside of pvp as well or anything so the best advice i'd give is to try all the classes out. At this point i've got one of everything if not twice over and once in a while I'll go through a phase and enjoy one toon more than the other and of course play that one basically all the time.

On a level, the most fun in pvp is pvp itself, roll with the times, roll and re- roll them all and you'll probably find that one long term class you enjoy or at the very least keep pvping, farmg Wow gold 5.0, learning other classes and end up like me who's still having a blast in pvp no matter what toon i'm on but not really having a main atm.

Playing OP class in BG environment means you can do a lot. It means you can pwn people one on one anytime, often one on two or more. It doesn't mean you are skilled. But then again, skill never really mattered in BGs. Playing hunter is quite a challenge, since it takes quite some skill to kite someone if you don't have roots like frost mage. hunter is hard to master, but is really good if you can.

Healer - Resto Shaman for are also one of the most fun and popular PVP classes in MOP. Ghost Wolf, Grounding Totem, Tremor Totem, 6 sec interrupt, huge single target heal, Earth Shield, Healing over Time and more. For me definetely most fun class from Healers to play PvP. Leveling my own Shaman atm 64 lvl and i like him much more than my old Priest and Pala.

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Tuesday, August 28, 2012

There Are New Farming Spots in Diablo 3 Inferno

Inferno is a very good place to farm Diablo 3 gold fast, but Diablo-3-auction-house.com find some new farming spots in Diablo 3 Inferno. New to Inferno and getting your head handed to you? Want some Inferno level gear and you're willing to sacrifice time to get some? Well, you've come to the right place. Get ready for the easiest, most monotonous, stab your eyes farming known to Sanctuary.
Some new farming spots in Diablo 3 Inferno
First: Select Rumford at the Gate as your quest.

Second: Follow the road northwest towards Old Tristram. Once you get to the yellow circle on the map, you will receive a checkpoint.

Third: Run down into the cellar but DO NOT go beyond the first doorway you see. From a distance shoot (sorry melee) the little guys digging at the open treasure chest.

Fourth: PROFIT! Wear magic/gold find gear with no survivability because you will never get hit doing this. It's just free loot for new Inferno characters and I don't believe it's going to get nerfed anytime soon. There are literally DOZENS of spots like this all throughout the game that you can log in/out close to waypoints in order to get the right random chests/dungeons/treasure goblins/etc.

if you go and kill whatever the purple witch is at the start of Old Tristram your first time in, and then complete the "take waypoint" checkmark/quest thingy, then everytime you come back into the game, you will still be back at the same checkpoint, but there will be no Wretched Mothers to get in your way.

If you specify a really big buyout price (like 99999999), then you can avoid seeing the N/A's all together. Sorry, I totally forgot about this trick when I wrote this! Once you do see some auctions appearing, you can grab a very cheap item that will hopefully be a lot better than whatever you're currently equipping.

On Diablo3goldteam.com, experts also tell players what items suit for them best for farming. Try this for other pieces of gear as well, remembering to add affixes and quantify those affixes to assure that you are looking at the narrowest, most beneficial list of items for your character.

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Tuesday, August 21, 2012

What's The Abilities Difference Between Diablo 2 And Diablo 3 ?

In Diablo 3, skills unlock automatically at certain levels. Have you already played Diablo 2? Are you looking forward to the release of Diablo 3? Well, perhaps you are a former or current Diablo 2 player who cannot wait to discover the game Diablo or 3. However, do you know what is the difference between the two versions? Here at Cheapdiablo we want to share their difference capabilities with our customers, hoping that this will help you well prepared for Diablo 3. Speaking of capabilities, not only capacity scaling reworked, but also the capacity of the system has changed. What's The Abilities Difference Between Diablo 2 And Diablo 3 ?

The system of current capacity like in Diablo 2. In Diablo 2, players earned 1 point jurisdiction for race to the top. You can then apply this permanent to one of three talent trees. You can put up to 20 points of jurisdiction in one capacity, each growing diablo 3 goldcapability of the force of this talent. Some capabilities are the spells you cast while others were passive skills (such as critical +). In Diablo 3, Our team provide awesome diablo 3 gold,items,account,power leveling online, feature real-world currency transactions, safer and easier.which has completely changed. Here is the list of the differences:

1. There are no points of jurisdiction. Capabilities are unlocked by race to the top. You can change their strength and their function by adding runes, but you don't put points in capabilities to d3 gold strengthen.
2. You can equip up to 6 capabilities. Unlock you slots capacity by race to the top. At level 30, you can equip 6 different capacity.
3 Capacity can be changed at any time without cost. You can switch which the d3 items capabilities that you have at any time. Ranging from a difficult enemy that you need aa specific attack for? No problem, implement the skills tab and exchange it on the fly.
4 Liabilities are now separated. In Diablo 2, players must use jurisdiction on passive abilities. In Diablo 3, players release 3 total passive slots and can choose from a list of different passive traits. What are separated from features capacity and can also be withdrawn at any time.

5 Runestones can be used to modify the capabilities. As mentioned in the previous section, players can obtain the runestones that are then equipped with their capabilities, by changing their functions. This allows players to really customize their capabilities. As we know, the currency is generally the most important thing for survival in a game new. Therefore Diablo3goldteam.com was founded by a team of diablo 3 items players very demanding and relevant providing not expensive Diablo 3 gold medals and all kinds of other cheap Diablo 3 gold and services. If you need, you can feel free to come to our site and buy from us.

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Thursday, August 16, 2012

Several Important Changes on Diablo 3 Patch 1.0.4

Blizzard launched 1.0.4 last week, if players want to play better, then they should know several important changes on Diablo 3 Patch 1.0.4 The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and D3 Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game. We originally added Magic Find averaging so optimal play did not involve people stacking what we call “adventure stats” to the detriment of their party.

Several important changes on Diablo 3 Patch 1.0.4
Improvements to legendaries. This is going to be pretty exciting to see what they do here. Currently legendaries are underwhelming and not the standout items they are supposed to be. Hopefully this will change and hopefully this will also include crafted legendaries.

Magic Find update. A few weeks ago, there was an official post about what changes to MF people would like to see. Specifically the Diablo 3 designers are looking to get rid of gear swapping, or rather trying to incentivize people not switching out gear before getting drops. Let’s just hope they don’t do anything like resetting your MF for 5 minutes after any changes, but rather that they let MF adjust gradually or something similar.

Class and system changes. This could be pretty huge or it could be nothing. I don’ t think we will see complete class overhauls, but rather tweaks to lesser used skills to encourage a diversity of builds. System changes could really be anything, so that one is going to be pretty exciting as well.

The rewards for killing those monsters will be much greater, it’s a important change on Diablo 3 Patch 1.0.4. The team is “increasing the likelihood they drop magic or rare items by a factor of four.” Those items should have a better chance of being decent too. Level 61 and 62 items can bear level 63 damage values, if you’re lucky. Magic and gold find averaging will also go, removing the incentive for friends to gear towards “adventure stats” that improve drops, which often means sacrificing useful monster-killing stats. On Diablo3goldteam.com players will find more related news, including how to level up fast in 1.0.4

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Monday, August 13, 2012

Most Powerful Skill in Diablo 3 -- One With Everything

Each class has its own skills in Diablo3, so what’s the most powerful skill in Diablo 3?

One With Everything is a Monk passive skill unlocked at Level 45, which improves elemental resistance.

Some may doubt the power and potential of the Monk’s passive “One With Everything ” ability, but it’s likely the most important late-game ability known to date. Diablo 2 veterans know that the later stages of the preceding game involved “enchanted” enemies that were glowing with fire, ice, lightning, poison and other magical effects. Players often couldn’t survive later difficulty levels without developing a separate suit of armor to resist each type of magic.

We’ve already seen these “enchanted” minions returning in Diablo 3, and once again, they are literally glowing with magical powers. “One With Everything” allows Monks to only pursue one kind of resistance and enjoy resistance to all magic as a result. A Monk who’s built up a single resistance high enough may be able to pass through areas of the endgame that are total roadblocks for all other classes. The other four classes might need many hours to find the separate items just to survive in lands of pure poison, liquid fire, or brutal ice. This might create a significant leveling advantage for Monks in late stages of the game. The enormous potential for magic resistance – especially in the endgame – makes “One With Everything” the #2 most powerful Diablo 3 ability.

Most Powerful Skill in Diablo 3 -- One With Everything
One With Everything was not seen until it showed up in the Diablo III beta as a level 28 passive. It was later dropped to level 24, and when passives were reorganized for Beta Patch 14, One With Everything was moved up to level 45.

monks have a passive, Seize the Initiative, that takes 25% of your attack and adds it to your defense. Making a guess that a monk should have higher attack/precision and less defense/vitality than a barb, this passive would be of even greater benefit to a monk than to the barb in this picture. But even if you took the numbers in the picture and attributed them to a monk, a 533 attack would add about 133 defense with this passive. If a defense of 356 gives you a 56% damage reduction (which you see in this image), if it's a linear scale and barbs and monks get the same damage reduction you would be getting .16 DR per point of defense. So 133 extra defense from this passive could give an extra 20+ DR%.

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